Settle the island

Red places the first settlement
Ready to settleFollow the highlighted corners.

Keep this placement?Your glowing settlement and road stay visible above while you decide.

Table talk

    How to play

    Race to 10 victory points. Settlements score 1, cities score 2, and the largest army and longest road each score 2.

    • On your turn: roll, collect resources from matching terrain, then build, trade, or play one development card.
    • Player trades: the active player makes an offer; the selected player reviews it and accepts or declines before play continues.
    • Building: roads extend your network; settlements must be two corners away from every other building; cities upgrade your settlements.
    • Ports: settle beside a 3:1 harbor for a general discount, or beside a marked 2:1 harbor for its matching resource.
    • Rolling 7: players above seven cards discard half, then you move the robber and steal from a neighboring player.
    • Setup: players place two settlement–road pairs in snake order. Each pair stays visible for confirmation or cancellation before play passes; the second confirmed settlement grants its neighboring resources.

    This original browser adaptation uses the familiar five-resource island rules with local pass-and-play controls. The island resets when the page is refreshed.